Independent game studio

Building living worlds.

Ambitious games, worlds that respond to your decisions and the freedom to play your way. Original technology to make it possible.

The project

One engine, our own tools.

It starts with building connected tools: some design cities, others create characters, clothing or animation. Together with the game engine, they bring these pieces into one world and give it life.

Game designTechnologyInteractive worlds
Engine sky test with clouds above the horizon.
DEVELOPMENT CAPTURE

Technology · Mission · Business

A small studio with a big ambition.

Build the foundations for ambitious games: an original game engine to run each world and creative tools to shape it. Use advances in AI to test ideas, speed up production and devote more time to what players experience: freedom, challenge and discovery.

TECHNOLOGY

Tools for bigger ideas

Create purpose-built tools that communicate with one another. Design cities, characters, animation and interactions around what each game needs.

EXPERIENCE

Ambitious games, made for players

Design ambitious games for players: unique worlds to explore, meaningful choices and different ways to tackle each challenge.

STUDIO

Turn games into growth

Reinvest game revenue in better hardware, skilled professionals and stronger tools. Build the capacity to take on bigger projects and keep improving.

Start as a one-person project. Grow into a lasting game business, bring together a team and compete with the industry’s leaders through the quality of its games. Every finished game should help fund the next step, with players at the centre of that growth.

Vision · DevBlog

From idea to game, step by step.

Create worlds where characters, places and stories respond to what happens around them. The DevBlog follows that ambition into practice: prototypes, social simulation research and the decisions behind each advance.

Explore the DevBlog ↗

The person behind the work

A lifetime of playing. Now creating, too.

Illustrated portrait of Eloy Moya in a game studio
Eloy Moya

Ever since my father brought a Nintendo 64 home one day, I have played Pokémon, FIFA, The Sims, Habbo Hotel, Call of Duty, GTA and many others. I have spent many thousands of hours playing games, and now I want to create them too.

Although I graduated in Law from the UAB, I decided to learn programming and released a first app that did not work out. I kept learning and building businesses, specialising in AI automation and digital products. Now I want to bring that knowledge to my passion: building playable worlds and incredible experiences.

My goal is to build a game business: develop ambitious projects, put them in players’ hands and try to bring them the enjoyment that so many games have given me.

Games that inspire me most
  • RimWorld
  • Crusader Kings
  • Baldur’s Gate
  • Fallout
  • Europa Universalis
  • GTA
  • Red Dead Redemption
  • The Sims

Bulky Lab updates

Follow development as it happens.

Engine progress, new projects and opportunities to playtest games in development. Only when there is something worth your time.

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A mobile games factory

Meet SLIM LAB

Adapting the main game engine makes it possible to create smaller mobile games for different audiences. The goal is to build a foundation of revenue to reinvest in more ambitious projects.

Enter Slim Lab ↗
AI concept
PUZZLE

Puzzle systems

Combine shapes and watch the board come alive.