Tools for bigger ideas
Create purpose-built tools that communicate with one another. Design cities, characters, animation and interactions around what each game needs.
Slim Lab ↗Independent game studio

Ambitious games, worlds that respond to your decisions and the freedom to play your way. Original technology to make it possible.
The project
It starts with building connected tools: some design cities, others create characters, clothing or animation. Together with the game engine, they bring these pieces into one world and give it life.

Technology · Mission · Business
Build the foundations for ambitious games: an original game engine to run each world and creative tools to shape it. Use advances in AI to test ideas, speed up production and devote more time to what players experience: freedom, challenge and discovery.
Create purpose-built tools that communicate with one another. Design cities, characters, animation and interactions around what each game needs.
Design ambitious games for players: unique worlds to explore, meaningful choices and different ways to tackle each challenge.
Reinvest game revenue in better hardware, skilled professionals and stronger tools. Build the capacity to take on bigger projects and keep improving.
Start as a one-person project. Grow into a lasting game business, bring together a team and compete with the industry’s leaders through the quality of its games. Every finished game should help fund the next step, with players at the centre of that growth.
Vision · DevBlog
Create worlds where characters, places and stories respond to what happens around them. The DevBlog follows that ambition into practice: prototypes, social simulation research and the decisions behind each advance.
Explore the DevBlog ↗
Real captureWho does an NPC believe? When do they stay quiet? What changes when they help someone? Three tests toward characters with lives of their own.
Read the article ↗
Real captureThe tools I’m building, the role of AI and a real test: what changed with virtualized geometry, and what still needs work.
Read the article ↗The person behind the work

Ever since my father brought a Nintendo 64 home one day, I have played Pokémon, FIFA, The Sims, Habbo Hotel, Call of Duty, GTA and many others. I have spent many thousands of hours playing games, and now I want to create them too.
Although I graduated in Law from the UAB, I decided to learn programming and released a first app that did not work out. I kept learning and building businesses, specialising in AI automation and digital products. Now I want to bring that knowledge to my passion: building playable worlds and incredible experiences.
My goal is to build a game business: develop ambitious projects, put them in players’ hands and try to bring them the enjoyment that so many games have given me.
Bulky Lab updates
Engine progress, new projects and opportunities to playtest games in development. Only when there is something worth your time.
Email confirmation. Unsubscribe at any time.A mobile games factory
Adapting the main game engine makes it possible to create smaller mobile games for different audiences. The goal is to build a foundation of revenue to reinvest in more ambitious projects.
Enter Slim Lab ↗